42012 – Virtual Reality AND Applications (가상현실응용)

Who is Professor Rushan Ziatdinov?

Professor Ziatdinov is an internationally recognized professor who has experience working in five universities, including top universities of South Korea, Russia, and Turkey. He was a Visiting Professor at Seoul National University (2012, 2014, 2016) and Shizuoka University (2013, 2014, 2020), one of the leading national universities in Japan. He enjoys connecting with intelligent researchers and professors from different countries. For more information, please read his Curriculum Vitae (CV) and watch the YouTube video. The list of his research publications is available here, here, and here.

Professor Ziatdinov enjoys composing and reading poems, quotes, and sayings, as well as photography and video production. He also enjoys playing chess and proposed one of the chess variants.

Prof. Rushan Ziatdinov has been a Guest Columnist at the Korea Times (a sister paper of 한국일보), South Korea's oldest English newspaper, since September 2021. His writings can be found on the Internet (here or here).


▶ STUDY | 연구

▶▶ ENJOY | 즐기세요

▶▶▶ DEVELOP | 개발

Virtual Reality News by Prof. Ziatdinov

  • Virtual learning environments during pandemic | 대유행기간동안 온라인 학습 환경, The Korea Times, 2021 [Read]

Short Introduction | 짧은 소개

VR 이란 현실 또는 상상의 환경을 모방하고 사용자가 그것과 상호작용 하도록 하는 방식으로 사용자의 신체적인 존재와 환 경을 가장하는 컴퓨터 기술이다. VR 은 인위적으로 감각적인 환경을 만들어 내고 시각, 촉각, 청각, 심지어 후각까지 포함 할 수있다. 애플리케이션은 공학, 군대, 패션, 사업, 오락, 사회적 상호작용, 시각적인 여행, 원격 트레이닝, 건축 검토, 문화적 감상, 학습향상을 포함한다.

The objective of this course is to provide students with both a deep understanding of the fundamentals of VR and to gain practical experience. Because VR tricks our brains by presenting synthetic stimuli to our senses, it is extremely challenging to develop and analyze VR systems that are both effective and comfortable. To get a handle on these issues, this course will fuse together knowledge from a variety of relevant topics, including computer graphics, tracking systems, and perceptual psychology. Additionally, students can get a chance to learn a freeware software as Blender (https://www.blender.org/) or Unity 3D (https://unity3d.com/).

Frequency Dictionary | 빈도 사전

Assignments for Korean students will include a frequency dictionary. Prof. Ziatdinov believes that "studying a frequency dictionary for each forthcoming lecture will lead to a better understanding of the lecture content and improve learners' language skills." (The Korea Times, a sister paper of 한국일보) .

Textbooks and Articles | 교과서 및 기사



  • Mather, G. (2009). Foundations of sensation and perception. Psychology Press (Taylor & Francis), UK.

  • Bowman, D. A., Kruijff, E., LaViola Jr, J. J., & Poupyrev, I. (2004). 3D user interfaces: theory and practice. Addison-Wesley.

  • Heim, M. (1993). The metaphysics of virtual reality. Oxford University Press.

  • Rheingold, H. (1991). Virtual Reality: Exploring the Brave New Technologies. Simon & Schuster Adult Publishing Group.

  • Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of Communication, 42(4), 73-93.

  • Vince, J. (1995). Virtual reality systems. ACM Press/Addison-Wesley Publishing Co.

  • Wickens, C. D., & Baker, P. (1995). Cognitive issues in virtual reality.

  • Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32.

  • Earnshaw, R. A., Vince, J. A., & Jones, H. (1995). Virtual reality applications. Academic Press Ltd.

  • Vince, J. (2004). Introduction to virtual reality. Springer Science & Business Media.

Software: Blender | 소프트웨어: 블렌더 (소프트웨어)

Freeware Software | 프리소프트웨어

CAD: Computer-Aided Design | 컴퓨터 지원 설계

  1. https://clara.io/

  2. https://www.onshape.com/

  3. https://www.freecadweb.org/

  4. DesignSpark Mechanical | http://www.rs-online.com/designspark/electronics/eng/page/mechanical

  5. Moi3D | http://moi3d.com/

  6. Rhinoceros 3D (90 day version) | https://www.rhino3d.com/download | https://www.rhino3d.com/download/rhino-for-windows/6/evaluation

  7. LibreCAD | https://portableapps.com/apps/graphics_pictures/librecad-portable

  8. SketchUP | https://www.sketchup.com/

Computer Graphics | 컴퓨터 그래픽스

  1. Blender | https://www.blender.org/ | https://download.blender.org/release/

  2. Unity 3D | https://unity.com/

  3. http://www.makehumancommunity.org/

  4. GIMP | https://www.gimp.org/

  5. Inscape | https://inkscape.org/

Virtual Reality | 가상현실

  1. VirBELA | https://www.virbela.com/

  2. vAcademia | http://vacademia.com/

  3. Second Life | https://secondlife.com/

  4. Unreal Engine | https://www.unrealengine.com/en-US/what-is-unreal-engine-4

  5. OpenSpace3D | https://www.openspace3d.com/lang/en/support/download/

  6. Active Worlds | https://www.activeworlds.com/

  7. IMVU (avatar based social experience) | https://secure.imvu.com/welcome/ftux/

Voice and Sound | 음성 및 소리

  1. Audacity | An open-source digital audio editor and recording application software | https://www.audacityteam.org/

  2. Spek | Free acoustic spectrum analyzer | http://spek.cc/

  3. Balabolka is a Text-To-Speech (TTS) program | https://balabolka.en.softonic.com/ | http://www.cross-plus-a.com/balabolka.htm

Surface Visualizations by Prof. Ziatdinov

Costa's minimal surface

Stereoscopic video of Möbius strip

Students' Projects | 학생들의 프로젝트

Authors: Mathis Rousselot, Nur Sefa Baybara, Mustafa Ökçen and Franka Hensen (Fall 2018)

Authors: Yanis Ben-El-Hassane and Victor Kern (Fall 2018)

Authors: Lee An Seok, Song Hyun Geun, Lee Soo Chang, Joo Hyun Woo, Hong Chang Hyung (Fall 2019)

Lectures and Tutorials | 강의 및 자습서

(a) Tracking in Virtual Reality

(b) The History of Virtual Reality