42012 – Virtual Reality AND Applications (가상현실응용)

Just a Warm and Kind Welcome :)

Postal Address: Department of Industrial Engineering (Office 4308), College of Engineering, Building No. 4, Keimyung University, 1000 Shindang-dong, Dalseo-Gu, 704-701 Daegu, South Korea.
The campus map is available
Office hours: Anytime on Monday (by appointment via the EDWARD system)

  • Tel. (office): (+82)-053-580-5286

  • E-mail: ziatdinov@kmu.ac.kr

Who is Professor Rushan Ziatdinov?

Professor Ziatdinov is a professor who has experience working in five universities, including top universities in South Korea, Russia, and Turkey. He was a Visiting Professor at Seoul National University (2012, 2014, 2016) and Shizuoka University (2013, 2014, 2020), one of the leading national universities in Japan. He enjoys connecting with intelligent researchers and professors from different countries. Please read his Curriculum Vitae and watch the YouTube video for more information. The list of his research publications is available here, here, and here.

Professor Ziatdinov enjoys composing and reading poems, quotes, and sayings, as well as photography and video production. In the past, he enjoyed playing chess and proposed one of the chess variants.

Prof. Rushan Ziatdinov has been a guest columnist at The Korea Times (a sister paper of 한국일보), South Korea's oldest English newspaper, since September 2021. His writings can be found on the Internet (here or here).

Course Emblem | 코스 엠블럼

Course Overview | 교과목개요

VR 이란 현실 또는 상상의 환경을 모방하고 사용자가 그것과 상호작용 하도록 하는 방식으로 사용자의 신체적인 존재와 환 경을 가장하는 컴퓨터 기술이다. VR 은 인위적으로 감각적인 환경을 만들어 내고 시각, 촉각, 청각, 심지어 후각까지 포함 할 수있다. 애플리케이션은 공학, 군대, 패션, 사업, 오락, 사회적 상호작용, 시각적인 여행, 원격 트레이닝, 건축 검토, 문화적 감상, 학습향상을 포함한다.

Virtual reality (VR) is a computer technology that imitates a real or imaginary environment and simulates a user’s physical presence and environment in a way that allows the user to interact with it. Virtual realities artificially create sensory experiences, including sight, touch, hearing, smell, and taste.

This course aims to provide students with a deep understanding of the fundamentals of VR and to gain practical experience. It is challenging to design and test VR systems that are both efficient and comfortable since VR tricks our brains by exposing our senses to artificial stimuli. This course will combine knowledge from various relevant topics, including computer graphics, tracking systems, human body physiology, and perceptual psychology, to meet these challenges. Additionally, students can get a chance to learn freeware software such as Blender (https://www.blender.org/) or Unity 3D (https://unity3d.com/), as well as experience many different metaverses.

Student Support and Inclusiveness | 학생 지원 및 통합교육

  • Consultations on request on Monday (by appointment via the EDWARD system).

  • I'm happy to arrange times to meet individually in Zoom. Just let me know!

  • Q&A during classes.

  • Answering questions on Facebook (I am here).

  • Answering questions by e-mail.

Class Rules | 수업진행

  • Be punctual: Being late to class disrupts the learning environment for yourself and your classmates. Please make an effort to arrive at class on time and be considerate of your fellow students.

  • Keep your phone on silent: Turn off the sound and vibration on your phone and put it away during class.

  • Get permission to leave class: If you need to leave class early or absent yourself, ask the professor first. This helps ensure you don't miss any important information or disrupt the class.

  • Stay awake and engaged: Do your best to stay awake and focused during class. If you find it difficult to stay awake, try sitting up front or finding ways to engage with the material.

  • Ask questions: If you have questions or need clarification on a topic, don't hesitate to ask. This is a great way to ensure that you understand the material and can actively participate in class discussions.

  • Be considerate of your classmates: Avoid distracting or annoying your classmates, such as talking during lectures or playing games on your phone. Be respectful of their right to learn and concentrate.

  • Seek help if you have problems with the attendance app: If you are having trouble with the attendance app or any other technical problems, don't hesitate to reach out to your department or college office for help.

  • Certificates of absence: To ensure that your certificate of absence is properly recorded and accounted for, please submit it only through the EDWARD system.

  • Homework submission: To ensure that your homework is properly submitted and graded, please use the CTL system.

Evaluation | 학습평가

  • Attendance: 10%

  • Assignments: 20%

  • Project: 30%

  • Final exam: 40%

Practical Uses of the Course | 교과목활용

  • Learned engineering terms (glossary) will be helpful for your future international cooperation. This might be very useful to you to become more successful in the future as languages play an essential role in the collaboration between countries and companies. As we all know, South Korea is an export-oriented country. Knowledge of English and other UN's official languages will strengthen you as a specialist.

  • Received knowledge can be applied to Computer-Aided Design (CAD) courses for studying curves and surfaces and in 3D Printing.

  • It will help improve your creativity (future jobs will need two essential qualities: intelligence and creativity).

  • Practicing in Blender, one of the most well-known computer graphics software can be helpful for your future job in the game, marketing, or entertainment industry.

  • Learned theories can be applied in companies related to the game industry, entertainment, smart factory, aerospace industry, medical engineering, and many others.

Textbook and Other Materials | 수업교재/관련자료

Weekly Study Plan | 강의계획

  1. Introduction and orientation. Announcement of class rules. Studying vocabulary.

  2. Introduction to VR (definition of VR, modern experiences, historical perspective).

  3. Bird’s eye view (hardware, sensors, displays, software, virtual world generator, game engines, human senses, perceptual psychology, psychophysics).

  4. The geometry of virtual worlds.

  5. Light and optics.

  6. The physiology of human vision.

  7. Visual perception.

  8. Visual rendering.

  9. Motion in real and virtual worlds.

  10. Tracking.

  11. Interaction (interfaces).

  12. Audio perception.

  13. Haptics.

  14. Smell and taste.

  15. Virtual and augmented reality in industry and marketing.

  16. Final exam.

Software: Blender | 소프트웨어: 블렌더 (소프트웨어)

Freeware Software | 프리소프트웨어

CAD: Computer-Aided Design | 컴퓨터 지원 설계

  1. https://clara.io/

  2. https://www.onshape.com/

  3. https://www.freecadweb.org/

  4. DesignSpark Mechanical | http://www.rs-online.com/designspark/electronics/eng/page/mechanical

  5. Moi3D | http://moi3d.com/

  6. Rhinoceros 3D (90 day version) | https://www.rhino3d.com/download | https://www.rhino3d.com/download/rhino-for-windows/6/evaluation

  7. LibreCAD | https://portableapps.com/apps/graphics_pictures/librecad-portable

  8. SketchUP | https://www.sketchup.com/

Computer Graphics | 컴퓨터 그래픽스

  1. Blender | https://www.blender.org/ | https://download.blender.org/release/

  2. Unity 3D | https://unity.com/

  3. MakeHuman | http://www.makehumancommunity.org/

  4. GIMP | https://www.gimp.org/

  5. Inscape | https://inkscape.org/

Virtual Reality | 가상현실

  1. VirBELA | https://www.virbela.com/

  2. vAcademia | http://vacademia.com/

  3. Second Life | https://secondlife.com/

  4. Unreal Engine | https://www.unrealengine.com/en-US/what-is-unreal-engine-4

  5. OpenSpace3D | https://www.openspace3d.com/lang/en/support/download/

  6. Active Worlds | https://www.activeworlds.com/

  7. IMVU (avatar based social experience) | https://secure.imvu.com/welcome/ftux/

Voice and Sound | 음성 및 소리

  1. Audacity | An open-source digital audio editor and recording application software | https://www.audacityteam.org/

  2. Spek | Free acoustic spectrum analyzer | http://spek.cc/

  3. Balabolka is a Text-To-Speech (TTS) program | https://balabolka.en.softonic.com/ | http://www.cross-plus-a.com/balabolka.htm

Metaverses and Virtual Environments | 메타버전 및 가상 환경

  1. VirBELA's immersive software enables next-generation remote collaboration. Used for remote teams, distance learning, and more. The future of work is here | https://www.virbela.com/ | YouTube Channel

  2. vAcademia has everything you need for effective classes and lectures: convenient classrooms, interactive whiteboards, text and voice communication, and web camera support | http://vacademia.com/ | YouTube Channel

  3. Second Life | https://secondlife.com/

  4. Unreal Engine | https://www.unrealengine.com/en-US/what-is-unreal-engine-4

  5. OpenSpace3D | https://www.openspace3d.com/lang/en/support/download/ | YouTube Channel

  6. Active Worlds | https://www.activeworlds.com/ | YouTube Tutorial

  7. IMVU (avatar based social experience) | https://secure.imvu.com/welcome/ftux/

  8. Sansar | https://sansar.com/

  9. IMVU | https://secure.imvu.com/welcome/ftux/ | https://secure.imvu.com/welcome/ftux/gender/

  10. Animal Jam | https://www.animaljam.com/en

  11. Manyland | https://manyland.com/

  12. Workadventure | https://workadventu.re/

  13. Gather | https://www.gather.town/ | https://app.gather.town/get-started

  14. Cowork | https://joincowork.com/

  15. Decentraland | https://decentraland.org/ | https://decentraland.org/download

  16. Monaverse | https://monaverse.com/

  17. Vault Hill | https://map.vaulthill.io/

  18. Mozilla Hubs | https://hubs.mozilla.com/

  19. Vircadia | https://vircadia.com/download/#windows

  20. OpenSimulator | http://opensimulator.org/wiki/Main_Page

  21. Israel-Korea metaverse (Google App and Apple store) | https://apps.apple.com/kr/app/israel-korea-metaverse/id1630692329

  22. Zepeto | https://zepeto.me/

Surface Visualizations by Prof. Ziatdinov

Costa's minimal surface

Stereoscopic video of Möbius strip

Students' Projects | 학생들의 프로젝트

Authors: Mathis Rousselot, Nur Sefa Baybara, Mustafa Ökçen and Franka Hensen (Fall 2018)

Authors: Yanis Ben-El-Hassane and Victor Kern (Fall 2018)

Authors: Lee An Seok, Song Hyun Geun, Lee Soo Chang, Joo Hyun Woo, Hong Chang Hyung (Fall 2019)

Lectures and Tutorials | 강의 및 자습서

(a) Tracking in Virtual Reality

(b) The History of Virtual Reality

Virtual Reality News | 뉴스

  • Virtual learning environments during pandemic | 대유행기간동안 온라인 학습 환경, The Korea Times, 2021 [Read]

Frequency Dictionary | 빈도 사전

Assignments for Korean students will include a frequency dictionary. Prof. Ziatdinov believes that "studying a frequency dictionary for each forthcoming lecture will lead to a better understanding of the lecture content and improve learners' language skills." (The Korea Times, a sister paper of 한국일보) .

Please get in touch with me at ziatdinov@kmu.ac.kr if you have any questions or difficulties. I will help everyone as much as I can.