42012 – Virtual Reality AND Applications (가상현실응용) 

Just a Warm and Kind Welcome :)

Postal Address: Department of Industrial Engineering (Office 4308), College of Engineering, Building No. 4, Keimyung University, 1000 Shindang-dong, Dalseo-Gu, 704-701 Daegu, South Korea.
The campus map is available here.
Office hours: Anytime on Monday (by appointment via the EDWARD system)
Contacts:

Who is Professor Rushan Ziatdinov?

Professor Ziatdinov is a professor who has experience working in five universities, including top universities in South Korea, Russia, and Turkey. He was a Visiting Professor at Seoul National University (2012, 2014, 2016) and Shizuoka University (2013, 2014, 2020), one of the leading national universities in Japan.  Additionally, he was a three-time visitor to European Union universities in 2011-2015, supported by the ERASMUS project.

He enjoys connecting with intelligent researchers and professors from different countries. Please read his Curriculum Vitae and watch the YouTube video for more information. The list of his research publications is available here, here, and here.

Professor Ziatdinov enjoys composing and reading poems, quotes, and sayings, as well as photography and video production. In the past, he enjoyed playing chess and proposed one of the chess variants.

Prof. Rushan Ziatdinov has been a guest columnist at The Korea Times (a sister paper of 한국일보), South Korea's oldest English newspaper, since September 2021. His writings can be found on the Internet (here or here).

Course Emblem | 코스 엠블럼

Course Overview | 교과목개요

가상현실(VR)은 실제 또는 가상의 환경을 모방하고 사용자가 물리적 존재감과 환경을 상호 작용할 수 있는 방식으로 모방하는 컴퓨터 기술입니다. 가상현실은 시각, 촉각, 청각, 후각, 미각을 포함한 감각적 경험을 인공적으로 만들어냅니다.

이 과정은 학생들에게 VR의 기본에 대한 깊은 이해를 제공하고 실용적인 경험을 얻는 것을 목표로 합니다. VR은 우리의 감각을 인공적인 자극에 노출시킴으로써 우리의 뇌를 속이기 때문에 효율적이고 편안한 VR 시스템을 설계하고 테스트하는 것은 어렵습니다. 컴퓨터 그래픽, 추적 시스템, 인체 생리학, 지각 심리학 등 다양한 관련 주제의 지식을 결합하여 이러한 어려움을 해결할 것입니다. 추가로, 학생들은 다양한 메타버스를 경험하고 Blender(https://www.blender.org/) 또는 Unity 3D(https://unity3d.com/)와 같은 프리웨어 소프트웨어를 배울 수 있는 기회를 가질 수 있습니다.

Virtual reality (VR) is a computer technology that imitates a real or imaginary environment and simulates a user’s physical presence and environment in a way that allows the user to interact with it. Virtual realities artificially create sensory experiences, including sight, touch, hearing, smell, and taste. 

This course aims to provide students with a deep understanding of the fundamentals of VR and to gain practical experience. It is challenging to design and test VR systems that are both efficient and comfortable since VR tricks our brains by exposing our senses to artificial stimuli. This course will combine knowledge from various relevant topics, including computer graphics, tracking systems, human body physiology, and perceptual psychology, to meet these challenges. Additionally, students can get a chance to learn freeware software such as Blender (https://www.blender.org/) or Unity 3D (https://unity3d.com/), as well as experience many different metaverses. 

Promotional video for this course.

AI 챗봇은 모든 엔지니어에게 가상 현실이 중요한 이유에 대해 답합니다 (AI chatbots answer why virtual reality is important for all engineers)
https://youtu.be/CXOqZCYT1AQ 

Student Support and Inclusiveness | 학생 지원 및 통합교육

Class Rules | 수업진행

Evaluation | 학습평가

Practical Uses of the Course | 교과목활용

Textbook and Other Materials | 수업교재/관련자료

Weekly Study Plan | 강의계획

Software: Blender | 소프트웨어: 블렌더 (소프트웨어)

Freeware Software | 프리소프트웨어

CAD: Computer-Aided Design | 컴퓨터 지원 설계

Computer Graphics | 컴퓨터 그래픽스

Virtual Reality | 가상현실

Voice and Sound | 음성 및 소리

Metaverses and Virtual Environments | 메타버전 및 가상 환경

Metaverses and Virtual Environments | 메타버전 및 가상 환경 (suggested by students who took this course in Fall 2024)

Surface Visualizations by Prof. Ziatdinov

Costa's minimal surface

Stereoscopic video of Möbius strip

Students' Projects | 학생들의 프로젝트

Authors: Mathis Rousselot, Nur Sefa Baybara, Mustafa Ökçen and Franka Hensen (Fall 2018)

Authors: Yanis Ben-El-Hassane and Victor Kern (Fall 2018)

Authors: Lee An Seok, Song Hyun Geun, Lee Soo Chang, Joo Hyun Woo, Hong Chang Hyung (Fall 2019)

Lectures and Tutorials | 강의 및 자습서

(a) Tracking in Virtual Reality

(b) The History of Virtual Reality 

Virtual Reality News | 뉴스

Frequency Dictionary | 빈도 사전

Assignments for Korean students will include a frequency dictionary. Prof. Ziatdinov believes that "studying a frequency dictionary for each forthcoming lecture will lead to a better understanding of the lecture content and improve learners' language skills." (The Korea Times, a sister paper of 한국일보) .

Please get in touch with me at ziatdinov@kmu.ac.kr if you have any questions or difficulties. I will help everyone as much as I can.